Overview

Dream11 had reached an $8 billion valuation on the back of real-money fantasy sports. Then, in August 2025, that product was banned. Simultaneously, the teams that would normally respond — marketing, graphics, research, animation — were dissolved. What remained was a platform with 250 million users, no product to sell, and no playbook for what came next. The risk wasn't just commercial. It was existential. Users had built habits, identity, and loyalty around one experience. Replacing it meant rebuilding the entire emotional contract — without a safety net, without precedent, and without time. Watch Along, a second-screen feature shipped across the rebrand, became the clearest expression of the new direction.

Dream11 had reached an $8 billion valuation on the back of real-money fantasy sports. Then, in August 2025, that product was banned. Simultaneously, the teams that would normally respond — marketing, graphics, research, animation — were dissolved. What remained was a platform with 250 million users, no product to sell, and no playbook for what came next. The risk wasn't just commercial. It was existential. Users had built habits, identity, and loyalty around one experience. Replacing it meant rebuilding the entire emotional contract — without a safety net, without precedent, and without time. Watch Along, a second-screen feature shipped across the rebrand, became the clearest expression of the new direction.

CLIENT

Dream11 3.0

YEAR

2025-26

DELIVERABLES

Re-Branding Visual Architecture Product UI AI Workflows Creative Direction ROLE Owned the visual direction for Dream11 3.0, defining the visual system across brand and product while personally shaping key screens and assets. Established the principles, workflows and standards that allowed the wider product teams to extend the system consistently.